![]() DSP mode: Can be set to either HLE (High-Level Emulation) or LLE (Low-Level Emulation).Certain games like Metroid Prime 2 would even require this. This was a TV output mode used by Gamecube/Wii games so the game could run at 60Hz instead of 50Hz. Fastmem: Fastmem configures a 4GB range of memory to match the Wii’s address space, and PPC memory accesses are translated directly to x86 memory accesses into this region.If you choose “Software”, it will use the software renderer instead. If you start this core in RetroArch with “Renderer” set to Hardware, it will default to OpenGL or Vulkan depending on which video driver you have selected inside RetroArch. Extra features To access these settings, while the game is running, go to the RetroArch menu, and select ‘Quick Menu -> Options’. You can reconfigure these controls at your discretion by going to Quick Menu -> Controls while in-game. We have laid this out on the RetroPad as follows – Right now, the main input device implemented is a GameCube controller. It looks for a directory called either ‘Dolphin’ or ‘dolphin-emu’ inside those directories. NOTE: You can also place the system files inside your System directory, or even the game’s save directory. ![]() Dolphin will look inside this directory for game-specific recommended settings. You should now have the required game INI settings placed in the proper directory.Go to ‘Dolphin’, and select the file ‘dolphin-data.zip’.Go to Online Updater -> Content Downloader.We assume you have already followed the steps in ‘How to get it’, and that the core is already installed. The upcoming version of RetroArch (version 1.6.1) might make it unnecessary to toggle this, saving you the hassle of having to do this. Once inside the ‘Core’ settings, set ‘Enable Shared Hardware Context’ to ON. Now, go back, and go to Settings -> Core. Go to Settings -> User Interface and turn ‘Show Advanced Settings’ on. If you don’t do this, you will only see a black screen.įirst, you need to ensure that ‘Show Advanced Settings’ is turned on. This core also requires that you turn on ‘Enable Shared Hardware Context’. Important! How to turn on shared hardware context (required) Download ‘Gamecube/Wii (Dolphin)’ from the list. ![]() Just going to take a little bit of time before we sort this out. Please be patient and keep the faith, we have not forgotten about macOS users and we have not relegated them to second-class citizen either. Note for macOS users: There is currently no ‘working’ macOS version available because of the aforementioned reason. ![]() The Dolphin core is currently available for:įurther requirements: This core requires that you turn on ‘Enable Shared Hardware Context’, otherwise you will only see a single texture being displayed onscreen instead of the game screen. We would like to ask you to not bother them with issues yet that happen in this libretro core, as things are not quite finished yet and it might take up their time unnecessarily. If you’d like to know more about the project, please visit its site here. Lots of work still remains but we intend to get it done, and hopefully receive some help along the way as well. Keep in mind that the current version of this libretro core is considered an alpha release. You’ll now have a retro-style scanline/CRT effect overlaying the game!Ĭheck out more shader recommendations in our RetroArch shaders guide.Dolphin is now available as a libretro core! Dolphin is a popular Gamecube/Wii emulator. I tend to use zfast-crt.glslp as it’s a nice fast shader which doesn’t affect game performance
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