The Alpha-5 release includes separate sliders for almost every major body dimension, and a very interesting "face tool" which allows you to swap out different meshes for some parts of the face, as well as to move, stretch, and scale facial features. This covers only one of my major characters, so it's not that useful (though I did have a go at that one character, "Sarah").ĭespite the loss of this system, however, the Alpha-5 was much more satisfying to experiment with, because this minor loss in function was overwhelmed by hugely better fine control of the character's dimensions. I even went back to Alpha-4 for a bit to try this out, but unfortunately, the work on ethnic group data is very incomplete, and only a few African and (East) Indian groups are included. I was a little disappointed by that, since it would've made my life somewhat easier to be able to get appropriate initial body proportions and face shape keys based on my characters' ethnic backgrounds. ![]() They were actually written for the Alpha-4 release, and they mention some things, including the "Ethnic Chooser" that are not included in the Alpha-5 The in-program help files are a little confusing. ![]() They were actually written for the Alpha-4 release, and they mention some things, including the "Ethnic Chooser" that are not included in the Alpha-5 (it's supposed to return in Alpha-6 after some rework is completed). In fact, I was also able to install the Alpha-4 Debian package ( i386)this way, so that I could see the differences. It is also possible to download the Alpha-5 Debian package ( i386) and install it using dpkg. This required no additional input in my case. Installation on my Debian "Squeeze" system required the following procedure:Įdit the /etc/apt/source.list to include the following line ( AMD64): # deb / Many different package options are available from the MakeHuman download page. Many different package options are available from the MakeHuman download page Of course, there is some chance that the development code will be in a broken or buggy state when you use the "Nightly" version, but it'll give you the most up-to-date version. There are two options, the "Alpha" package, which has the most recent released alpha, and the "Nightly" package which is built nightly from the code in development by an automated script. However, the Ubuntu packages work just fine on the Debian "Squeeze" distribution that I'm using. There is no general "Debian" package, and it isn't included in the regular Debian distribution. MakeHuman is built for several distributions, including Ubuntu. It's currently in an "alpha" development phase preceding a 1.0 release Installation Of course, my first question is, "Can we just use this for the characters in Lunatics?" And, failing that, "How far can we go with it?" Figure 1: MakeHuman is a powerful tool for creating realistic human body meshes for character modeling in 3D applications, including Blender. This article is part of an on-going series on the challenges I've faced in producing two free-licensed movies, Marya Morevna, through the Morevna Project and Lunatics, which we are working on as Anansi Spaceworks.
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